Sunday, April 18, 2010

Why Replay?



As kids, many of us played one video game more than once, five or more times over. It was because we were just kids who could not afford to buy new games. We just stuck to one game and replayed it so much we remembered almost every line and moment in the game.

Those gamers, now older and with jobs, have options to buy new games or replay the ones they already own. They also have an option on what to do with those old games. The deciding factor of whether we give the game away or sell it is whether that game has replay value. There are many different ways to enjoy a game after completing the story or mode.

Play the game on harder difficulties. Difficulties were made to challenge seasoned players. There are usually three difficulties: easy, medium, and hard. Sometimes, there is a really hard, which is for the top players who want to not only beat the challenges developers make, but to challenge themselves as gamers. The Halo series is a great example of a game that ups the difficulties enough that players can become masters of the game.

Halo also shows us another great way to add replay value to a game: multiplayer. It can be online with random people or on a couch with your significant other. Gamers have a need to play with other people because it is a great feeling to share moments with others. Just to emphasize, not all multiplayer modes are good, but games like Halo and Left 4 Dead let gamers play and work together as a team to accomplish great things that would seem mundane if played alone.

One way to unlock difficulties is by completing the game. Completing a game does not always mean finishing a story, but obtaining every item, collectible, weapon, power, or jewel in the game’s world. There may be multiple story lines to complete; one is always not enough to see a whole story from every point of view.

To get those multiple point of views, gamers can play through the game again as another character. If a game has multiple characters, that usually means there are multiple stories to play through and new experiences to gain from playing those stories. This applies to RPGs and Fighting games. Street Fighter IV has numerous characters like Ryu and Ken that each has their own fighting styles and stories to learn and master. Dragon Age: Origins also has several stories to go through with numerous characters to choose from.  

Customization is another aspect that will save a game from getting sold or forgotten. Allowing gamers to create their own levels and challenges for themselves add a ton of replay value to a game. Little Big Planet lets gamers develop levels for themselves and create a world of their own that they can share with their friends and experience the fun of creation with people all around the world or in their own home.

Pac Man and Donkey Kong gave gamers the gift of competition by obtaining high scores and beating out other people from the top list of players. It is now known as leader boards in online games, but it’s the same thing. Geometry Wars: Evolved and its sequel also added fun and excitement because it allowed gamers to see their friend’s scores in each game mode. Competition does not only add replay value, but desire for more challenges for developers to look upon when creating a sequel.

The next time you’re looking at that shiny new game, remember your games at home and wonder about all the things it did right that would make you want to play it again before chucking it out the window.     

Saturday, April 17, 2010

Featured Site of The Week: Cheap Ass Gamer




I am a cheap gamer. If I can get a game for less than its regular retail price, I am getting it, hands down.

The best site for me to find great deals is Cheap Ass Gamer.

CAG was created by CheayD who resides on Tokyo, Japan. The site posts deals from all over the web. Users can post deals in the deals thread. The community is huge and there are people with voices here, not just video game-hunting zombies looking to score a good deal. The forums on CAG are a place for people to share deals and opinions with other users who care what they have to say.

CAG has a price tracker where users can create a wishlist and view what the prices of their games are from multiple retailers, used and new. There is even a user market where people can post games they can sell or trade with other users.

CAG has a podcast with hosts CheapyD, a fellow CAG members Wombat and Shipwreck which is described as "a humorous, yet adult discussion of video games and the topics that surround them, such as: industry news, previews and reviews, game deals and shopping, gaming in Japan, and much more." 

If your looking for a cheap game or just a general discussion about anything video game, you can sure find something at Cheap Ass Gamer.  

Picture Provided by Ski Hawk's page on Cheap Ass Gamer.

Thursday, April 15, 2010

Science Fiction Novelist to Head Gears of War 3 Story

Image of Karen Traviss

Karen Traviss, writer of the first two Gears of War novels Aspho Fields and Jacinto's Remnant and numerous Star Wars fiction, will be the lead writer for Gears of War 3. She will also be writing two more Gears of War novels that are set between Gears 2 and 3.  

Check out more on this at Kotaku.

Picture Provided by Traviss' Amazon page.

Gears of War 3 Announced

The teaser trailer announced Monday on Late Night with Jimmy Fallon holds many hints into the future of the end of this Gears of War story.

The trailer starts off with a withered, aging Dom bashing through stones shaped like humans in a war-torn field. Dom falls to the ground and is about to get killed by a locust clad in new armor when suddenly the beast is blown away by a double-barreled shotgun held by our hero Marcus, also in new, conservative armor. Then the war starts.

Our heroes Dom, Marcus, Cole, Baird and a new heroine presumed to be Anya are being surrounded by numerous Locust when suddenly a new enemy appears. It has tentacles all over its body and snatches a locust from the fight and flings him far off. This new enemy could be a new species of lambent. or something new we haven't seen before. Another, possibly one or more, larger creatures spawn behind more tentacle monsters and all-out chaos ensues as not only these creatures attack Delta Squad and the Locust, but smaller crawling creatures attack the groups as well.

Get an overview of the trailer at IGN.

Off Topic: Starbucks Offering Free Coffee Today


Starbucks is giving away free cups of coffee if you bring your own cup. Bring your coffee mugs to Starbucks today before the offer ends.

Sunday, April 11, 2010

Off Topic: I Want To Grow A Plant

joannaswindowfarm by Windowfarms.



I've been trying to get into new habits recently. I picked up skateboarding, which is loads of fun and it takes my mind of off life.

I now want to grow a plant. I've never done it and I've decided I want to give it a try. Lifehacker has posted a guide to growing plants which drove me further to completing my goal of having a plant on my boring windowsill.

Photo from Windowfarms.org



Friday, April 9, 2010

Off Topic: Moved Stuff Around...Again.



I tend to not be happy with the setup of my room, especially when I look at the featured workspaces on Lifehacker. I decided to clean up my desk space a little bit since it is spring cleaning time on the site.

I moved a few things(everything) around like the printer, Modern Warfare 2 Edition Xbox 360, and sub-woofer closer to the laptop so I can make videos easier and hear a booming bass all at the same time. The laptop used to be under the desk which made it hard to scan covers and such so I moved it up and used a USB extension cord to connect it to my Lenovo T400. I moved the television up so I can start using it standing up to do some exercise while I'm doing work on the laptop.

Living in a dorm room really sucks because I don't get to have my own furniture, I can't hang things or damage the walls for that matter, and the furniture just plain sucks when your trying to be productive and neat.

I really have to say, dual screens are awesome. They have been known to improve productivity and I could endorse that because I have some media playing up top while I'm dong my work or I have a page of research instead while typing a  post or story for my campus newspaper, The Chimes.    

Here is a list of some photos of the wonderful job I did.




































Gears of Love



I took a trip to Wal-Mart with my roommates today and came home with Gears of War 1 & 2.

They were both on the sale. Gears of War 2: Game of The Year Edition was for $30 while Gears of War Platinum Hits Edition was in the discount bin for $20.

Gears of War was one of the first games I played for the Xbox 360. It made me fall in love. I enjoyed the cover system and how sleek it was. When I got the hang of it, I worked the multi-player for hours on end. I met many friends by playing this game and I even bonded with family because of it.

The sequel was just as big a success if not better. It brought new modes, a new user-interface, and more memories with my friends.

I am a cheap ass gamer who tries to find the best deals possible in order to better enjoy my experience by knowing I have paid so little for something so huge, like my purchase of Dragon Age: Origins for $20 last week.

Why Grind?



Role playing games have gone a long way. The natural setup for an RPG video game today is a large, expanding, and intriguing world where you are a hero or the villain that determines the fate of the civilians and yourself. One cliché that spans most RPGs is the constant stat-grind. Why do it? Isn’t it getting old to exp-grind for hours and hours before fighting that major boss or does it make the games that embrace it more immersive?   

Japanese RPGs are usually the culprits who still employ stat-grinding into their gameplay. Games like Final Fantasy and Chrono Trigger are titles that gamers need to stat-grind in order to progress. These are two classic titles, one of which survived with the times and have changed its formula a bit. Recent titles like Mass Effect and Dragon Age, both massive hits from developers Bioware, have changed the RPG recipe and minimized the stat-grinding ingredient.

The Final Fantasy series started out with stat-grinding. Anything you did, you had to stat-grind five levels to do it. It was simple yet extremely complex with all the commands you gained throughout the game which included magic spells and item-use. If players even attempted to play the game by burning straight through, they would fail miserably. Games like that are made in order for you to fight monster after monster in order to become stronger and persevere to the end where you brought temporary peace to the world. Final Fantasy XIII stream lined the series for audiences they didn’t have before, being the non-hardcore players who just want to get by, but not that much. They still have players needing to stat-grind in order to proceed. The game was a great adventure to partake, but the fighting got tiring and boring after fighting so many enemies.  

Final Fantasy XIII points out one of the major flaws that stat-grinding has being players would soon lose interest in all the fighting because after hundreds of fights in order to progress, the combat system doesn’t seem so fresh anymore. The battle system was very streamlined and very action oriented, which was a departure from what Square Enix produced before, but the battles just seemed to be annoying after 30 hours of fighting in order to defeat the boss which wouldn’t die because you were too low-leveled. When players feel that the meat of your game is becoming too much for them to handle that they want to stop playing, that’s a bad sign, to say the least. This is not true for everybody though. Some people are hardcore RPG gamers who don’t mind spending the extra hour fighting random monsters in order to progress. It just seems like stat-grinding can be such a tedious task for some that it is a waste to make players who want to treed through a title quickly spend their time fighting weak enemies who barely give any benefit to beating them.

Mass Effect did not get rid of stat-grinding but hid it in small side stories that kept its identity as a role playing game with a mixture of action and succeeded immensely. The first Mass Effect was not as action-packed as most action games get, but it was still full of excitement and kept it partially fresh with almost dead simple 3rd person action shooting. Players could plow through enemies and become a powerful bad-ass. Mass Effect 2 just added to the action as it made moments where gamers really care about their characters and gameplay that grabbed from classic role-playing games while making its own.  The action-packed sequel let gamers once again burn through the title or experience all that Bioware created in the huge universe. The way that they secretly planted stat-grinding was by giving it a coat of story and immersion that gave players enjoyment while not soiling the combat.

Dragon Age: Origins was another Bioware hit that did the same as Mass Effect where it has a Diablo-like feel that gave gamers loot which made them powerful enough that even if he or she was at a low level, they can still progress. Stat-grinding was still available as it allowed gamers to wield more powerful weapons and armor, but it did not hinder your advancement as much as games that surround their gameplay time with grinding for hours in order to overpower a ridiculously difficult boss.  

Stat-grinding can be extremely tedious, annoying, and hindering to a story that is supposed to be epic. It can also be the reason why some games prosper the way that they do and gain the followers that they have. Stat-grinding is for the hardcore who will invest hours of time in order to see the ending that developers want them to see. It is kind of a way that we as people gain fulfillment out of a video game. We spend so much time invested into our characters that when we become the powerful being who saved the world from an evil, we feel a sense of pride that builds from this achievement which only stat-grinding can accomplish.  


 

Sunday, April 4, 2010

Sorry!

I haven't been posting any content recently and I would like to apologize.

I've been working pretty hard with my school work so I've abandoned the robo for a few days, but I am back and I will start posting again on Monday!