Thursday, January 21, 2010

Darksiders Review: Unleash Your Darkside



Darksiders brings in the aspects of legendary video games such as The Legend of Zelda series’ challenging puzzles and God of War’s bloody, rampaging action and packs them together to create a adventure based on revenge, redemption, and the end of man. 

Darksiders takes place during the aftermath of the Apocolypse, which has come earlier than expected and War, one of the four biblical horsemen, has been framed as the one responsible for it. As War cuts through the armies of Heaven and Hell, he uncovers the mystery behind who framed him and why it is he who was framed. The plot is good, but you won’t be thinking about it much as your thinking more about how you’re going to get past that next door.

The gameplay is frantic, bloody, and fluid. You man your behemoth of a sword, Chaoseater, equipped with a number of augments and items to cut down angels and demons with a number of combos you buy from your personal demon-merchant. War can tie the combos together with the evade button to create a flow of slick strikes and cast the final blow, which will always be the B button. Being War made me feel like a total bad-ass, but the gameplay will get tedious after realizing that every enemy can be killed with a few strikes and the B button, even the bosses. Defeating enemies as War gives you the great feeling of empowerment, but does little to change up the way you handle enemies.

When you’re not smashing a sword through a demons skull after tearing its arms off, you’re platforming. The addition of such items as wings made of dark matter and a Crossblade add some ease to the jumping from platform to platform and then clinging on some demonic residue on walls to a higher level. These portions of the game can last for a while and take you out of the fight that has been advertised very heavily.

The puzzles in Darksiders are challenging as they come these days. They can range from pushing a block off a ledge to create a new entrance to War throwing heat-sensitive bombs onto crystallized barriers, then lighting them up with a torch and Crossblade combo. The aspect of “a puzzle within a puzzle” is played heavily in Darksiders. You can come across a seemingly simple puzzle, but in reality, there are three other puzzles you have to complete before attempting to start the first task. The puzzles can become very challenging, but using wit and a little bit of random thinking, you can finish them in less than 30 minutes.
             The feeling of power is one of the best things a game can give a player, and Darksiders accomplishes that with great success. It is not a game you’d play for the story, but the action and puzzle combination is fantastic. The feeling of accomplishment after cutting down a horde of enemies and demolishing the upcoming room of puzzles is a great reason alone to buy Darksiders.