Sunday, September 26, 2010

Robo Review: Halo Reach



Halo: Reach is, by far, the best Halo experience to have been released on the Xbox platform. Halo reach is a top nominee for game of the year with seriously beefed up graphics, great first person game play, and a story which has some serious emotional weight to it.

Bungie created a whole universe with Halo: Halo Reach adds to the story with a view of what went down before the events of Halo: Combat Evolved. It tells the tale of Noble Team and their struggle to save humanity from the gloom of the Covenant, an evil race of aliens bent on wiping humans from the face of the galaxy. It’s not a spoiler to say that this game is a prequel. And most people who read the Halo novels know that Noble Team does not succeed in their mission and Reach is lost forever. Still, it is a quality story and something that should be examined. How Noble Team, the last few of the super-soldiers known as Spartans, lost the fight to the covenant and how the infamous Master Chief’s tale began.

The campaign is as you’d expect from a Halo game. On easy, you’ll be blasting the hell out of Covenant scum for 10 missions. On legendary, you’d be wishing you never held that controller you almost slammed on the floor. The difficulty doesn’t let down for anything, and on harder difficulties, the enemies seem almost psychic as to your whereabouts.

The difficulty may be the same, but some of the new features may be exactly what Halo fans have been wanting. There are now assassinations. Instead of a regular one hit assassinations to the back of the head, if the player holds the melee button long enough behind an opponent, an assassination that takes about a few seconds happens. You can’t move during the motion, but it one cool way to catch enemies off-guard. This feature is available to Spartans and the Covenant during multiplayer.

There also small tweaks to the game like switching different bullet types on certain weapons like the brand new Saber, which is a very different flying vehicle we haven’t seen in a Halo game yet, but it’s only available for one short level, which is really saddening seeing as it is one of the most fun levels in the game. All the levels in the game are places where you’d want to be, not like Halo 3 or Halo 2 where some levels just went on for way too long.

The biggest change to Halo: Reach is that you are not Master Chief. Instead, you play as Noble 6, the newest recruit to the Noble Team. He can be customized to the players liking, from armor variations, color, emblems and even gender. Master Chief was a one-liner spitting, bad-ass soldier of few words. Noble 6 is a Spartan trained to kill, but also trained to follow orders and get the job done.

Halo multiplayer has also stayed the same, with a few new modes and tweaks. The new invasion mode has Spartans vs. Elites in a battle for protect and destroy. Forge mode, the map creation tool integrated into Halo 3 has been beefed up to allow new maps to be created for custom multiplayer mayhem. Co-Op has stayed in for the campaign and a future update will allow for more options in that area including online Co-Op.

Firefight mode from Halo: ODST has been added to the mix and has become exactly what it should have been. It has many more levels to play on and enough customization to leave players shooting unlimited rounds from a rocket launcher for hours or playing for an unlimited amount of time seeing who can kill the most covenant. 

Halo: Reach may be one of the last Halo games Bungie will make, and even if that may be as sad as the knowledge that the story ends on a rough note, it is still one of the most enjoyable experience Bungie has ever pushed out.
My collection of Pokémon cards. 

Sunday, September 5, 2010

My Nintendo DS Lite is Dead



I found out today my Nintendo DS Lite is busted. What is a man to do?

I don't know how it happened. I took it out of my bag two days ago so I could play Dragon Quest IX. When I tried to turn it on nothing happened. I was worried and distressed. This DS belonged to my brother. He had upgraded to the Nintendo DSI XL, so I kindly took the "piece of junk" off his hands. I had a DS before, but there was no game really interesting enough to keep me foucsed, so I got rid of it. Now, with Dragon Quest IX, I was having more fun on it then ever.

I tried to charge it, but my charger didn't work on it. The light would flicker for less than a second and then darkness. I attempted to use my roommate's charger, and that failed too. Maybe it's the battery. I could reapir it. I've been meaning to do that for sometime now. Maybe it's best I just leave it alone and invest in a new DS. The 3DS looks pretty cool from what I've seen. Just hope it doesn't hurt my eyes with its 3D-ness without 3D glasses.

R.I.P my Nintendo DS Lite.


Zombies, Zombies and More Zombies!


Photo Credit: IGN

I purchased Dead Rising 2: Case Zero before class on Friday. I love killing zombies after a day of hard work.

I had played quite a few hours of Dead Rising when the Xbox first released. I enjoyed it more for the achievements and the game play, but It never got me hooked like Resident Evil had on the Playstation. I liked the fact that I could literally grab anything from the giant mall you were contained in and use it as a weapon. I could grab a register, blender, YOUR MOMMA...okay, not your momma. That would be pretty funny though, wouldn't it?

As I was saying, anything in the world could be used for your advantage. Case Zero continues with that and adds one more feature that had be jumping in my seat. Combinations!

The player can grab certain items and combine them to create weapons of mass awesomeness. The first creation  of zombie-killing glory was a baseball bat with nails. Once you create your weapon you obtain a card which reveals of picture of the weapon and its uses. There are two different kinds of cards which deal different effect depending on the card given. I then created a bucket with drills attached to it. That was the highlight of my Zombie-beating session.

The 3 hour game starts with the new main character, Chuck, driving into the small town of Still Creak with his ill daughter. She had been bitten previously before the game and the whole game is centered with you and your daughter attempting to leave the zombie-ridden wasteland. The world has been taken over by the undead and Zombrex is the new drug everyone is clambering for or its lights out for the infected.

The game is worth the five dollar price tag on Xbox Live. All the levels gained in Case Zero can be exported into a save from Dead Rising 2 which will be released on September 28.

This title is worth a look at, or should I say, this is a game worth sinking your teeth into!

Maybe? No? Okay....ZOMBIES!


Saturday, September 4, 2010

Brainstorming Is A Bitch


I just came out the shower. Whenever I'm in the shower I tend to think about my work. Why I do that is anybodies guess.

I was thinking what I should be doing with the social media section for my on-campus news paper, The CHIMES. I have to admit that I was pretty stumped for the past few days trying to come up with something to do with Facebook and Twitter. I had been thinking that there wasn't a lot to do with Twitter and Facebook. You post what you are doing, or eating, or...ew...and what not, then you post a picture of something extremely random and you're done. But then I remembered, there are apps! Twitter has a slew of sites available to turn it into something different than what it was designed for. Facebook has thousands of applications which can change the tides of my thoughts.

I want to give my staffers some kind of work. I don't want them just posting things and that being it. I want them to do some research and find ways to prove my old thoughts wrong. Maybe I'll get them to find apps every week, like an App of the Week or something where they look for new applications to improve students productivity or usefulness of Facebook and Twitter and write small 250 word articles explaining them.

I want to make things better and more fun for them and myself.