Friday, March 26, 2010

Zombie Street Fighter. Enough Said.

Kotaku has posted some pictures of Street Fighter characters like Akuma and Ryu as zombies with a little bit of flare and creepiness if I do say so myself. They have a Resident Evil-vibe illuminating off of their broken flesh.  

If these were available as skins in Super Street Fighter IV; I’d scrounge the money up for a fresh copy.

Screenshot from Kotaku.  

A Robo Overview: Co-Op Gaming

Co-op gaming is a staple in some of the best video games out today. Such titles like Resident Evil 5, the Gears of War and Halo series, and Left 4 Dead 1 & 2 have allowed gamers to enjoy the co-op experience. There are a number of elements that go into a good co-op game that keeps the players wanting more. 

Gears of War is one of those games that made co-op great because it was exciting and easy to control for most gamers. The cover system, which was fresh at the time, allowed flanking and tactical exploitation like a game had never done before. The easy drop in and drop out of the online and offline modes allowed players to interact with their friends, family and people all over the world in ways that the older generations could not do. Even though the story wasn’t something too memorable, it gave co-op gamers a reason to blow crap up and enjoy it together.

 Good co-op games mesh together memorable experiences with entertaining gameplay in order to give gamers the time of their lives. Gears of War 2 and Halo: ODST have their own variation of a “Horde Mode” which puts gamers in the middle of a level and pits them against waves of enemies. The goal of Horde Mode is to survive, and team work is the only way that gamers can progress to the last level. The fun about this kind of gameplay is that it allows gamers to play together and work as a team in order to progress past the waves of enemies that are trying to eliminate you. The upcoming Splinter Cell: Conviction will employ a similar mode called Last Stand which pits spies against 20 waves of enemies, which can lead to hours of fun for any person a fan of the mode and spies.

Besides an excellent cover system and demolishing enemies to bits in harmony, a cooperative experience should be easy to enter and leave, then come back for another enjoyable sitting. The interface for games such as Halo 3 and Gears of War 2 allowed gamers to enter a person’s lobby, play a level or two and then leave. Army of Two also had that fault, the lobby interface was annoying. The way gamers play together has to not annoy the players to the point where they do not want to play anymore, break the game in half and curse out the developers and it also has to feel seamless and smooth as they connect online or offline.

A good co-op game does not need to great story that is coherent and interesting, but it sure helps. When two players can make a comment, good or bad, about a game, it should be something that makes them bond and think in ways they’ve never thought before. It is one of the ways that helps people bond together to better enjoy the experience they are having together. Gears of War 2’s story is not a gold standard, but it is sort of easy to follow, or at least explain. Halo’s four player co-op allowed players to watch as Master Chief and his alien allies destroyed another ancient artifact that could destroy the world. It gave gamers something to talk about.

 One thing which should be in every game, but especially in co-op games, are random events that create excitement. When someone destroys a giant enemies with four rockets at the same time is something that gamers can talk about together and freak out about. These extraordinary events are something that a developer cannot create, but the players create themselves with a little bit of luck.  

Some developers have tried to build their whole video game around co-op, like Gears of War and Army of Two, and have succeeded and failed in some ways. Army of Two succeeded in showing gamers that they can work together to get the job done by allowing the characters to interact with the world together. It also added elements like aggro and back-to-back shooting to add tactical advantages that co-op players can use. The controls made it a little more difficult to convey that.

 Sites like Ars Technica and Co-Optimus allows gamers to interact in order to setup co-op games. Co-Optimus has some great features like allowing gamers to find games they have and match themselves with other people who are looking for people to play with. Have Crackdown and want to fight crime with another Crackdown player? Co-Optimus has people who will play with you. It is a community that wants to share and expand across the computer partners in single player games.  

Sharing an experience with somebody is just a great feeling whether it is sitting on the same couch or a different couch across town. Co-op gaming allows relationships to be created and to expand. It feeds the gamers need to share with others in ways they normally can’t in real life.

 Here is the message: Play together people!
 

Thursday, March 25, 2010

New Section: Random Classics

I had an idea for a new section. I will play old games that have sequels coming out soon. The next game will be Crackdown.

Wednesday, March 24, 2010

Gamefly and Amazon Deals Make My Cheap Ass Happy


Cheap Ass Gamer (CAG) has posted two really good deals on the site.

Amazon is having a buy 2 get 1 deal on all Xbox 360 platinum hits. You can grab up some hit titles like Fallout 3, Mass Effect, Gears of War 2 and more for a great price.

Gamefly has used games on discount prices. You can ;pick up Batman: Arkham Asylum, Halo: ODST, Red Faction: Guerrilla for under $20.

Sunday, March 21, 2010

Hey, You Got My Social Networking In My Video Game!


Social networking is a huge thing on the internet. It seems like people have grown obsessed with letting other people know what they are doing every second of every day. Social networking has worked its way into many different platforms in the world, and video games are no exception.

Gamers game for different reasons: to waste time, to be entertained, and to have something to share with someone else whether it be an experience or a score. Social networking is a great medium to share those scores and experiences with other people. Sites like Facebook and Twitter allow gamers to share their latest high scores and tell people what they are doing.

The last Xbox 360 spring update added Facebook and Twitter functionality to the dashboard. It allows gamers to contact these social networking sites and tell their friends and family what games they are playing, what achievements they are getting and how good they are at a game.

Sony has its place in the social networking game as well. Uncharted 2: Among Thieves has Twitter integrated in it. Gamers have the option to allow the game to auto-tweet their milestones within the game. There has been some controversy about the game tweeting when gamers complete a mission. That has since been removed in an update.


There is one problem that the Uncharted issue addresses with social networking and gaming: spoilers. Gamers who follow other gamers can have their experience spoiled when they see that their friends are tweeting about a major plot point. That may not be an issue for some gamers and that is fine, but for some that could be a major issue. It can cause people to lose followers or be blocked or hidden because they are minimizing a person's excitement for a game because they are telling him or her the story without realizing it. Some people really want an experience to be as fresh as possible.

Gamers like to share what they do. The experience of a game is something that should be shared with others. Social networking sites are the bridge that gamers can use as another way to share fun times, every small character at a time.

Thursday, March 18, 2010

Would you play Bioshock if it had grotesque mutants?

Joystiq has a post with a photo of one of the mutants that was cut from the original Bioshock.

 The ugly creature looks like a mix between a human and a roach or fly; it is really gross. It has a semblance of a Dead Space creature with the classic movie, The Fly.  

Bioshock is filled with goons who are mutated in their own right, but not as bad as this bad boy here. The splicers of Bioshock showed pain in their structure along with the insanity that the fall of Rapture introduced into their lives. It was beautiful, painful and awesome to fight these drug-abusing humans while knowing who they were.    

Would gamers want to know Bioshock’s world if these ugly beasts stalked the dark corridors of Rapture?  

Tuesday, March 16, 2010

Anybody Want to Take The Metro?


Announcement: Metro 2033, the post apocalyptic first person shooter based in a subway in a future Moscow, will be the upcoming Robo-Review.