Sunday, October 11, 2009

Sidekick data officially gone

T-mobile and Danger, the Sidekick data services provider, announced yesterday that Sidekick users who have lost media due to the data failure will most likely not get it back

T-mobile, as posted on their forums, said "Regrettably, based on Microsoft/Danger's latest recovery assessment of their systems, we must now inform you that personal information stored on your device - such as contacts, calendar entries, to-do lists or photos - that is no longer on your Sidekick almost certainly has been lost as a result of a server failure at Microsoft/Danger. That said, our teams continue to work around-the-clock in hopes of discovering some way to recover this information..."



Saturday, October 3, 2009

Facebook and Youtube have technical issues.

Youtube and Facebook are both having a pretty bad Saturday.

Youtube is having problems with videos creating downtime, even with embeded ones.

Facebook is also having trouble with it's updates not updating.

Hopefully this problem will be finished soon because I want to watch more Michael Jackson videos and posting on Facebook that I favorited "Scream."

Wednesday, September 23, 2009

Fla. investigators play Wii during raid

Investigators from a narcotics task force were caught playing a Nintendo Wii during a bust.

The officers were caught with a motion-sensitive camera in the home playing the system during a raid on a residence tied with convicted drug dealer Michael DiFalco, who was already in custody at the time.

Sheriff Grady Judd told Associated Press on Tuesday that "the incident is being reviewed and disciplinary action will be taken if neccessary."

Monday, September 21, 2009

iPhone 3GS users having battery trouble

iPhone 3GS users who purchased the latest update, version 3.1, have experienced a substantial battery issue.

Apple has started taking measures to fixing this issue by calling individuals who have the problem and asking 11 battery-specific questions. They are also releasing a non-apple branded battery tracker that takes information from the iPhone's and transfers it to iTunes where Apple can take a look at it.

Friday, September 18, 2009

Scribblenauts Review: Words can solve anything

A young girl is standing beside her home, crying. You see her and you look up and see a poor, defenseless kitty stuck on the roof of the building. You must find a way to reunite the two. You type in “wings” and a pair of white, feathery wings appear and you equip them, fly up to the roof, grab the cute kitten and bring it to the little girl. Along with praise you obtain a Starite. That is just one out of more than 200 puzzles you must solve in Scribblenauts, 5thCell’s newly released Nintendo DS title.

The game puts you in the role of Maxwell. You help people using a special notepad. The note pad allows anything you input into it, such as “dragon” or “pie” to come to life. This ingenious idea won 5thCell, the developers, an award for most original game out of E3’09.

There are over 200 levels for players to use their vocabulary and imagination to solve puzzles. There are two game modes. One has you finding ways to reveal the magical starites which are in each level of the game. The second mode already has the starite shown, the player just has to find a way to obtain it.

There are many scenarios to choose from that include helping a fireman and police officer find the tools they need to get their jobs done or as simple as helping a man find some nourishment in the hot desert. But creativity is the key to finding solutions to these problems. Instead of just creating a bottle of water for the thirsty man, you can give him a glass of juice, create a “fire

hydrant” and a “hose” and blast him with refreshing boosts of water or you can even create a “sea” and drop it near him for a longer lasting, refreshing place to relax. There are any different ways to help the people in the Scribblenaut’s world, you just have to use the power of words.

The art design is built with adorableness in mind. The characters are built in this sort of makeshift cardboard, paper and nail mixture with bright colors and wonderful music that make it appealing to all ages.

You can buy extras, like skins for Maxwell and extra music for the game, at the Ollar Store. There, you spend the points you receive after completing a puzzle. There are other features such as the level editor. Players can create their own worlds and share them through a Wi-Fi connection with other Scribblenaut players.

Scribblenauts does have the thumbs up for creativity and originality, but the controls are lacking any of that. You use the bottom screen to interact with the world, things you create and move Maxwell all at the same time. It can get very frustrating when you’re trying to move Maxwell to a basket and place a flower in it for a woman while at the same time trying to battle a bee. Sometimes, Maxwell does not want to go where you want him to or do the things the game wants you to do because the controls are so cracked, it can get frustrating at times.

Scribblenauts is a creative skid mark on the road of originality that won’t go away for a while. The game is so packed with hours upon hours of game play that it will be almost impossible to mix every single creation in the game with each other in one life time. The only downside to it is the controls, which are a little clunky, but that still won’t take the fun-factor away from anyone who manages to grab this at their local game store. If you’re looking for a fun, original game that will suck hours of your life away from you, let it be Scribblenauts.

Thursday, September 17, 2009

Zune HD games will be free, but not commercial free.

Micrsoft has released a handfull of free video games on its Zune HD, but before you get to play them your going to see an ad.

These ads may last for 30 seconds or so. Microsoft will also be releasing silverlight-powered ads on Xbox Live too.

All these ads in the works. Hopefully, they stay before the game starts instead of in-game.

Wednesday, September 16, 2009

New Keyboard for iPhone looks like a waste of $30

iTwinge, a new holster for the iPhone uses battery power from the device in order to use the tangible keyboard in order to make typing easier. According to Gizmodo, the keyboard doesn't just fail as a keyboard, it also makes the iPhone a repulsive looking piece of work. Chip Chick and Engadget also took a gander at the accessory and there is one thing good about the device. It may cause errors to decrease substantially.
Would you iPhone users consider buying this for all your typing, error-less needs?